UNREAL EDITOR 4 - Blueprints 2D Game Development
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UNREAL EDITOR 4 - Blueprints 2D Game Development

This book is Quick Start on using Unreal Editor 4 for 2D Game Development with Blueprints - Visual Programming Language which uses Visual Nodes instead of written code.

About the Book

This is a Quick Start on using Unreal Editor 4 for 2D Game Development with Blueprints.

Chapter Setup shows how to setup Unreal Editor. Including how to setup environment for Android Development. This chapter should be finished first.

Chapter Unreal Editor explains the most useful Commands, Shortcuts and Settings. You should definitely make yourself familiar with Perspective Navigation Controls Sub-chapter before going forward. Other chapters can be skipped and you can use them later as needed to customize certain parts of Unreal Editor.

Chapter Main Concepts shows how to do specific things inside Unreal Editor that will be part of every game development. When we start developing 2D Game we will be heavily referencing these chapters to accomplish specific tasks. Going through this chapter first will make it much easier to follow tasks needed to create a game. But if you wish so, you can skip this chapter, and immediately start developing 2D Game and then go through these chapters as they are being referenced.

Chapter Basic 2D Scrolling Game shows how to combine different concepts covered in previous chapter to create 2D Game. The main purpose of this game is to understand how it all fits together, to practice working with different functionalities and to give you a starting point for creating subsequent Games.

Chapter Errors shows how to solve most common errors that you might encounter in any of the previous chapters.

About the Author

Ivor Online
Ivor Online

WHY TUTORIALS?

"Things are only as complicated as they are badly explained" 

Proper documentation is essential to avoid struggle and frustration when working with simple things that only seem complicated by not being properly documented and explained. 

 

WHAT KIND OF TUTORIALS?

"Working example is worth thousand words"

Just like the picture is worth thousand words the same goes for the working example. Documentation in the form of working examples is proved to be the fastest and the most effective way of transferring knowledge. Sometimes an example is all you need to get the things done. And if there are some accompanying comments that explain what is going on even better. This approach is used in this book. This results in fast learning and the ability to apply tutorials when you need them in the spirit of Just In Time Support. 

I wish you rapid learning!

www.ivoronline.com

 

 

Table of Contents

  • 1. Setup
    • 1.1 Introduction
    • 1.2 Install
      • 1.2.1 Install Unreal Epic Game Launcher
      • 1.2.2 Install Unreal Editor
    • 1.3 Create 2D Game
      • 1.3.1 Create 2D Game Project
      • 1.3.2 Start/Stop the Game
    • 1.4 Android Setup
      • 1.4.1 Install NVidia CodeWorks for Android
      • 1.4.2 Setup Android Phone
      • 1.4.3 Setup Project
      • 1.4.4 Play on Android Phone
  • 2. Unreal Editor
    • 2.1 Commands & Controls
      • 2.1.1 Perspective Navigation Controls
      • 2.1.2 Copy Project
      • 2.1.3 Copy Assets Between Projects
      • 2.1.4 Migrate Assets Between Projects
    • 2.2 Settings
      • 2.2.1 General: Open Editors in New Tab
      • 2.2.2 General: Set Game Mode
      • 2.2.3 Folders: Favorites
      • 2.2.4 Folders: Add Color
      • 2.2.5 Actor: Hide Camera
      • 2.2.6 Actor: Hide White Ball
      • 2.2.7 Actor: Hide Grid Lines
      • 2.2.8 Actor: Create Thumbnail
      • 2.2.9 Level: Disable Camera Preview
      • 2.2.10 Level: Right View
      • 2.2.11 Level: Lit View Mode
      • 2.2.12 Level: Enable Snap Layers
      • 2.2.13 Level: Hide Grid Lines
      • 2.2.14 Level: Always Show Touch Interface
      • 2.2.15 Level: Editor Startup Map
      • 2.2.16 Event Graph: Save Code Snippets
      • 2.2.17 Event Graph: Hide Bubble When Zoomed
  • 3. Main Concepts
    • 3.1 Folders
      • 3.1.1 View Folders
      • 3.1.2 Create Folder
    • 3.2 PNG Images
      • 3.2.1 Sprites
      • 3.2.2 Flipbooks
    • 3.3 Actor Elements
      • 3.3.1 Viewport
      • 3.3.2 Event Graph
      • 3.3.3 Variables
      • 3.3.4 Functions
    • 3.4 Actor
      • 3.4.1 Create Actor
      • 3.4.2 Rotate Actor
      • 3.4.3 Add Collision Component
      • 3.4.4 Add Collision Event
      • 3.4.5 Add Actor to Level
    • 3.5 Pawn
      • 3.5.1 Create Pawn
      • 3.5.2 Move Pawn
    • 3.6 Character
      • 3.6.1 Create Character
      • 3.6.2 Move Character
      • 3.6.3 Flip Character
    • 3.7 Player Animations
      • 3.7.1 Adjust Size & Position
      • 3.7.2 Add Idle & Run Animations
      • 3.7.3 Add Jump Animation
      • 3.7.4 Add Attack Animation
      • 3.7.5 Add Dead Animation
      • 3.7.6 Add Hit Animation
    • 3.8 Interface
      • 3.8.1 Create Interface
      • 3.8.2 Add Interface Components
      • 3.8.3 Bind Visual Component to Variable
      • 3.8.4 Display Interface
    • 3.9 Tiles
      • 3.9.1 Create Simple Tile
      • 3.9.2 Create Complex Tile
      • 3.9.3 Create Animated Tile
    • 3.10 Levels
      • 3.10.1 Create Level
      • 3.10.2 Open Level
      • 3.10.3 Add Background - To the Level
      • 3.10.4 Add Background - To the Sprite
      • 3.10.5 Add Tiles
      • 3.10.6 Add Actors
      • 3.10.7 Add Player Start
      • 3.10.8 Load Next Level
      • 3.10.9 Restart Level
    • 3.11 Inputs
      • 3.11.1 Keyboard Action
      • 3.11.2 Action Mappings
      • 3.11.3 Axis Mappings
    • 3.12 Possess Pawn
      • 3.12.1 Default Game Mode
      • 3.12.2 Game Mode Override
      • 3.12.3 Possess
      • 3.12.4 Auto Possess Player
      • 3.12.5 Add Camera
      • 3.12.6 Game Mode
      • 3.12.7 Controller
  • 4. Basic 2D Scrolling Game
    • 4.1 Create Project
    • 4.2 Player Character
      • 4.2.1 Create Player
      • 4.2.2 Possess Player
      • 4.2.3 Flip Player
      • 4.2.4 Add Run Animation
      • 4.2.5 Add Jump Animation
      • 4.2.6 Add Attack Animation
      • 4.2.7 Add Hit Animation
      • 4.2.8 Add Dying Animation
      • 4.2.9 Add Dead Animation
      • 4.2.10 Animations Overview
    • 4.3 Levels
      • 4.3.1 Create Level1
      • 4.3.2 Create Level2
      • 4.3.3 Load Next Level
      • 4.3.4 Delete Default Folders
    • 4.4 Interfaces
      • 4.4.1 Create HUD Interface - Health
      • 4.4.2 Update HUD Interface - Coins
      • 4.4.3 Create Start Menu
      • 4.4.4 Create Pause Menu
      • 4.4.5 Autosave Game
      • 4.4.6 Load Game
    • 4.5 Pickups
      • 4.5.1 Health
      • 4.5.2 Coin
    • 4.6 Enemy Character
      • 4.6.1 Create Enemy
      • 4.6.2 Enemy Runs Toward Player
      • 4.6.3 Enemy Attacks Player
      • 4.6.4 Player Hits Enemy
    • 4.7 Throwing Axe
      • 4.7.1 Create Actor: Axe_Pickup
      • 4.7.2 Create Actor: Axe_Throwing
      • 4.7.3 Pickup Axe
      • 4.7.4 Add Axes to HUD
      • 4.7.5 Throw Axe
      • 4.7.6 Axe Does Damage
      • 4.7.7 Exploding Trap
    • 4.8 Infinite Levels
      • 4.8.1 Create Self-Replicating Tile
      • 4.8.2 Randomly Select Tile
  • 5. Errors
    • 5.1 General
      • 5.1.1 Not enough space on drive
      • 5.1.2 Blueprint Editor shows Black Screen
      • 5.1.3 Asset: The asset failed to save
      • 5.1.4 Interface: OnClicked not working
      • 5.1.5 Character doesn't flip around his feet
    • 5.2 Android
      • 5.2.1 License not accepted
      • 5.2.2 Couldn't write license file
      • 5.2.3 Android toolchain NDK r18c not supported
      • 5.2.4 Could not determine java version
      • 5.2.5 Connected Phone doesn't show up in Launcher

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