SOLID
SOLID
Software development is not a Jenga game
About the Book
Does developing software feel like you are playing a game of Jenga? Is making a change to your code very complicated? Are you afraid that making this change in your code will break something unexpected elsewhere in the code? If so then that is a clear sign of bad code, bad code will slow you down, not only months from now, but even days from now.
This little book is again content from my blog; infect it is a single blog post from 2011 about a presentation I did in 2009. I like how I can easily send this to team members for them to get a really quick and basic introduciton into the SOLID principles.
Table of Contents
- Disclaimer
- SOLID
-
Single Responsibility Principle - SRP
- Violating SRP
- The different responsibilities
- Responsibilities nicely separated
-
Dependency Inversion Principle - DIP
- Violating DIP
- Depending on specific implementations
- Depending on abstractions
-
Open Closed Principle - OCP
- Closed for modification and open for extension
- Using the decorator pattern
-
Liskov Substitution Principle - LSP
- Violating LSP
- Another Violation of LSP
-
Interface Segregation Principle - ISP
- Three different usages
- Specific interfaces for specific use-cases
- Don’t Repeat Yourself - DRY
- You Ain’t Gonne Need It - YAGNI
- Test Driven Design - TDD
- Clean Code
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