Rally Game for the Web (Keep Up The Good Work: Book + Code)
$12.99
Minimum price
$29.99
Suggested price

Rally Game for the Web

Develop your multiplayer game with Unreal Engine 4 and node.js

About the Book

This book is a practical approach to multiplayer game development using JavaScript (node.js) and Unreal Engine 4 game development suite. You'll get to know how to setup a professional virtualized development environment, write a multiplayer online game from scratch and run it in a cloud. You'll be introduced to building a clustered server solution with Node.js and given practical guidance on how to bring outstanding game experience to every part of user interface.

This is the second book about the multiplayer game development series, but this time things are done a bit differently. You'll get to know about Unreal Engine 4, multiprocess Node.js, websockets and document databases (MongoDB+Mongoose). Again, you'll be implementing both server and client step-by-step.

Update 07/2017: Also includes Docker, Docker Compose and Docker Swarm!

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  • Categories

    • Computers and Programming
    • MongoDB
    • Docker
    • Node.js
    • Web Development
    • Game Development

About the Authors

Jaakko Vanhala
Jaakko Vanhala

With over 20 years of experience, Jaakko is a seasoned programmer, application designer, and embedded systems developer. He has worked with a variety of programming languages and technologies and has recently shared his expertise as a senior lecturer in universities of applied sciences, helping shape the next generation of tech professionals. His passion spans across fishing, coding, teaching, and exploring innovative gadgets.

Anssi Gröhn
Anssi Gröhn

Anssi Gröhn is a Lecturer of Game Programming in Karelia University of Applied Sciences, Finland. He is a professional in online pedagogy. He has several years of experience in teaching state-of-the-art online courses related to game programming and producing high quality material to support them. He is a former software developer, with eye to real-time-rendering, computer graphics in general, object-oriented programming and software architecture.

You can reach him by email: nodebooks@gmail.com

Packages

Keep Up The Good Work: Book + Code

A Goodwill Package to support the authors to push their limits and release the book (on time). Includes The Book and the source codes that will be released later.

  • PDF

  • EPUB

  • WEB

  • English

$12.99
Minimum price
$29.99
Suggested price
The Book + Code

This package includes The Book and the source codes.

  • PDF

  • EPUB

  • WEB

  • English

$12.99
Minimum price
$29.99
Suggested price

Table of Contents

  • Foreword
  • The Big Picture
    • Gameplay Experience in Noderally
    • Server application
    • Multiplayer feature
    • Game Art
      • Cars
      • Tracks
    • Designing and Programming
    • Version Management
    • Conclusion
  • Server Prototype
    • Preparations
    • Putting up the basics
      • libwebsockets
      • Message protocol
      • Hack #1: Going multiprocess with cluster module
      • Hack #2: microtasker
      • Hack #3: microtasker in action
    • Adding the HTTP Server
      • Benchmarking
    • A few words for the future
    • Deployment to OpenShift
      • npm
  • Preparing Environment for Client Prototype
    • Client Development Tool - Unreal Engine 4
      • How to install UE4
      • Linux support
      • Building for Linux
      • Fix Potential Issues When Running On Linux
    • New Project to Version Control
    • Create a Gameplay Level
    • Configure Your Development Environment in Unreal Editor
      • Git Source Code Management
      • Setting Up Coding IDE
    • Blending it In - Preparing a Car Model
    • Conclusion
  • Our Client Needs Some Wheels
    • Creating Car Pawn in Unreal Engine
      • Why do we need a Pawn?
      • Creating a Car Pawn
    • Add Car Model to Pawn
      • Importing to Unreal Editor
      • Setting a Model To Our Car Pawn
      • Disable Default Pawn for Now
      • Change Materials to Work Without Lighting
    • Add a Camera to Scene
    • Making Car Move
      • Making Parameters That Are Tweakable in Unreal Editor
      • Create Functions for Controlling Cars
      • Write Movement Code in C++
    • Setting Up Input using Axis Events
      • Add Axes to Project Settings
      • Binding Axes to Actions
      • Be Car-eful now!
    • Conclusion
  • Testing the Server
    • Debug print console.log
    • Node Inspector
    • Bandwidth
    • Apache Benchmark
  • Server Release Two
    • Playing with Docker
  • Server Release Three
    • Docker Swarm - The Final Step

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