Make Your Own Text Adventure With Python

Retired

This book is no longer available for sale.

Make Your Own Text Adventure With Python

About the Book

This book has been acquired by Apress and is now available through the publisher and on Amazon!

Python is often recommended as a first programming language for beginners, and for good reason. But the idea that you can create "anything" with a programming language can be overwhelming. This book is a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of your own customizable text adventure game.

The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player.

Whether you've just decided to learn programming or you've struggled before with vague tutorials, this is the right book for you. In addition to the book, you have access to all of the example code, game code, and homework solutions here. If you're reading this on your computer, you already have everything you need to get started today!

About the Author

Phillip Johnson
Phillip Johnson

Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.

Table of Contents

  • Chapter 1: Getting Started
    • Introduction
    • Who this book is for
    • How to use this book
    • Setting up your workspace
  • Chapter 2: Your First Program
    • Creating a module
    • Writing code
    • Running Python programs
    • Homework
  • Chapter 3: Listening to Your User
    • Your friends stdout and stdin
    • Reading from standard input
    • Saving information
    • Homework
  • Chapter 4: Decisions
    • Booleans
    • If-statements
    • Boolean operations
    • Homework
  • Chapter 5: Functions
    • What is a function?
    • Data in, data out
    • Homework
  • Chapter 6: Lists
    • What is a list?
    • Common list operations
    • Adding lists to the game
    • Homework
  • Chapter 7: Loops
    • While loops
    • For-each loops
    • Nesting
    • The game loop
    • Homework
  • Chapter 8: Objects
    • Object members
    • Defining objects with classes
    • Using __init()__ to initialize objects
    • Using __str__() to print objects
    • Adding weapons to the game
    • A dash of object-oriented programming
    • Homework
  • Chapter 9: Exceptions
    • Validating user input
    • Checking object members
    • Raising exceptions intentionally
    • Homework
  • Chapter 10: Intermezzo
    • Organizing code into multiple files
    • Importing from other files
    • Homework
  • Chapter 11: Building Your World
    • The X-Y grid
    • Moving in the world
  • Chapter 12: Making the World More Interesting
    • Enemies
    • Do you have any potions…or food?
  • Chapter 13: Worldbuilding Part 2
    • Dictionaries
    • Limiting Actions
    • Expanding the world
  • Chapter 14: Econ 101
    • Share the wealth
    • Giving the trader a home
    • Expanding the world
  • Chapter 15: Endgame
    • Finishing up
    • What next?
  • Appendix A: Homework Solutions
    • Chapter 2: Your First Program
    • Chapter 3: Listening to Your User
    • Chapter 4: Decisions
    • Chapter 5: Functions
    • Chapter 6: Lists
    • Chapter 7: Loops
    • Chapter 8: Objects
    • Chapter 9: Exceptions
  • Appendix B: Common Errors
    • AttributeError
    • NameError
    • TypeError
  • Notes

The Leanpub 60 Day 100% Happiness Guarantee

Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.

You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!

So, there's no reason not to click the Add to Cart button, is there?

See full terms...

80% Royalties. Earn $16 on a $20 book.

We pay 80% royalties. That's not a typo: you earn $16 on a $20 sale. If we sell 5000 non-refunded copies of your book or course for $20, you'll earn $80,000.

(Yes, some authors have already earned much more than that on Leanpub.)

In fact, authors have earnedover $13 millionwriting, publishing and selling on Leanpub.

Learn more about writing on Leanpub

Free Updates. DRM Free.

If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).

Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.

Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.

Learn more about Leanpub's ebook formats and where to read them

Write and Publish on Leanpub

You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!

Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.

Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.

Learn more about writing on Leanpub