From null to full HTML5 cross platform game (The Book + Code Samples)
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From null to full HTML5 cross platform game

Taking you by hand from the basics of JavaScript programming until the making of a complete cross-platform HTML5 game using Phaser framework.

About the Book

Designed especially for beginners but also useful to skilled JavaScript programmers who want to make HTML5 games, this book guides you to the creation of a game like Concentration with some twists and comes with 26 – twenty six – code samples, one for each step in the making of the game, covering:

* The structure of your Phaser project* Phaser states* Preloading images* Placing images on the stage* Displaying given frames in a sprite sheet* Adding interactivity to images by turning them into clickable and touchable buttons* Giving each button a custom property and accessing it when touched / clicked* Using timers to schedule events* Turning the prototype into a real game adding a title screen with soundmute options* Preloading sounds* Playing sounds* Organizing your folders* Making it run nicely on any mobile device no matter the orientation

By the end of the book, you will have a complete game made by you

About the Author

Emanuele Feronato
Emanuele Feronato

Programmer since early 1980, game developer, book writer and so on. You can check the full bio at www.emanueleferonato.com

Table of Contents

01 - The structure of your Phaser project

02 - Understanding Phaser states

03 - Preloading images

04 - Placing images on the stage

05 - Setting up the game field

06 - Adjusting assets placement according to stage size

07 - Displaying given frames in a sprite sheet

08 - Adding interactivity to images by turning them into clickable and touchable buttons

09 - Giving each button a custom property and accessing it when touchedclicked

10 - Showing tiles once selected

11 - Preventing the player to select more than two tiles each turn

12 - Checking for successful matches and removing tiles or turning them back

13 - Using timers to schedule events

14 - Shuffling the tiles

15 - Turning the prototype into a real game adding a title screen with soundmute options

16 - Preloading sounds

17 - Playing sounds

18 - Showing the score

19 - Increasing difficulty by adding a timer

20 - Showing Game Over screen when running out of time

21 - Restarting the game

22 - Giving the game a twist

23 - Making it run nicely on any mobile device no matter the orientation

24 - Saving high score

25 - Organizing your folders

26 - Creating a preloader state

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