From null to full HTML5 cross platform game (The Book + Code Samples)
From null to full HTML5 cross platform game
Taking you by hand from the basics of JavaScript programming until the making of a complete cross-platform HTML5 game using Phaser framework.
About the Book
Designed especially for beginners but also useful to skilled JavaScript programmers who want to make HTML5 games, this book guides you to the creation of a game like Concentration with some twists and comes with 26 – twenty six – code samples, one for each step in the making of the game, covering:
* The structure of your Phaser project* Phaser states* Preloading images* Placing images on the stage* Displaying given frames in a sprite sheet* Adding interactivity to images by turning them into clickable and touchable buttons* Giving each button a custom property and accessing it when touched / clicked* Using timers to schedule events* Turning the prototype into a real game adding a title screen with soundmute options* Preloading sounds* Playing sounds* Organizing your folders* Making it run nicely on any mobile device no matter the orientation
By the end of the book, you will have a complete game made by you
Table of Contents
01 - The structure of your Phaser project
02 - Understanding Phaser states
03 - Preloading images
04 - Placing images on the stage
05 - Setting up the game field
06 - Adjusting assets placement according to stage size
07 - Displaying given frames in a sprite sheet
08 - Adding interactivity to images by turning them into clickable and touchable buttons
09 - Giving each button a custom property and accessing it when touchedclicked
10 - Showing tiles once selected
11 - Preventing the player to select more than two tiles each turn
12 - Checking for successful matches and removing tiles or turning them back
13 - Using timers to schedule events
14 - Shuffling the tiles
15 - Turning the prototype into a real game adding a title screen with soundmute options
16 - Preloading sounds
17 - Playing sounds
18 - Showing the score
19 - Increasing difficulty by adding a timer
20 - Showing Game Over screen when running out of time
21 - Restarting the game
22 - Giving the game a twist
23 - Making it run nicely on any mobile device no matter the orientation
24 - Saving high score
25 - Organizing your folders
26 - Creating a preloader state
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