Teaching the Middle School Programmer
Teaching the Middle School Programmer
An Ohioan's Approach
About the Book
Are you a math teacher getting roped into teaching programming classes? Are you a programmer looking to become a teacher? This book will help you build a strong foundation, no matter your background, in teaching middle school programming. You will learn how to prepare yourself for teaching, create curriculum, teach and manage the class, and how to give and grade projects. There is also a repository of resources for building your own course, including sample lessons and assignments.
Table of Contents
-
Intro
- Who this book is for
- How to read this book
-
Chapter One: Preparing Yourself
-
Gaining Content Knowledge
- What do you do if you are not a programmer?
- What to do if you are a programmer?
-
What I wish someone had said to me
- It’s okay to fail
- You will not reach everyone
- Bad Lessons Happen
- Listen to your students
-
Gaining Content Knowledge
-
Chapter Two: Curriculum Planning
-
Grade Level Differentiation
- Breaking up the class
- Background knowledge
- Differing assignments
-
Content
- Language
- Relatability
- Fun-ness
-
Getting Started
- Use a book
- Read everything
- Pick and choose
-
Ending the class
- Reflection
- Modification
- Punctuality
-
Grade Level Differentiation
-
Chapter Three: Classroom Structure & Management
-
Physical Structure
- Configuration One
- Configuration Two
-
Lesson Structure
- Plan for the Day
- Recall & Review
- Meat
- Recap
- Q&A
-
Classroom Management
- Democracy vs Dictatorship
-
Handling Different Types of Students
- Always have a question
- Always have a comment
- Know-it-alls
- Never-talkers
- Extraneous Activity
-
Physical Structure
-
Chapter Four: Teaching the Class
-
Explanations
- Multiple Viewpoints
-
Illustrations
- Verbal
- Physical
-
Demonstrations
- On the Board
- Code-along
-
Helping Students
- In Class
- One-on-one
- Walkthrough
-
Explanations
-
Chapter Five: Assignments & Projects
- Project-based Learning
-
Schools of Thought
- Academic
- Practical
- Fun
-
Chapter Six: Grading
-
What to Grade
- Beginning Programmers
- Intermediate Programmers
- Advanced Programmers
-
How to grade
- Checklists
- Scales
- Critique
-
What to Grade
- Chapter Seven: Final Thoughts
-
Appendix A: Curriculum Guides
-
Level 1 - Young Beginners
- Scratch
-
Level 2 - Older Beginners
- Python
-
Level 3 - Intermediate Programmers
- Video Games
- JavaScript and Web
-
Level 4 - Advanced Programmers
- iPhone Development
- Computer Science Discoveries
-
Level 1 - Young Beginners
-
Appendix B: Sample Lesson and Assignment
- Lesson: If, If/Else, and If/Elif
- Assignment: Rock, Paper Scissors
- Notes
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