Introduction to TouchDesigner 099
Introduction to TouchDesigner 099
About the Book
This book is a community-driven resource which teaches the fundamentals of TouchDesigner.
Translations
Table of Contents
-
Introduction
- Foreword
- Foreword by Author
- What is TouchDesigner?
- Accessing the book
- Compiling the book
- Attribution and Licensing
-
1 Basics
- 1.1 Signal Flow and Wiring
- 1.2 Creating Operators
- 1.3 Mouse and Keyboard Navigation
- 1.4 Networks and Paths
- 1.5 Using an External Text Editor
- 1.6 Help
-
2 User Interface
- 2.1 Parameter Window
- 2.2 Parameters
- 2.3 Transport Controls
- 2.4 Timeline Settings
- 2.5 Panes
- 2.6 Palette Browser
- 2.7 Search Dialog
- 2.8 Realtime Flag
- 2.9 Useful Shortcuts
-
3 TOPs
- 3.1 Introduction
- 3.2 Movie In TOP
- 3.3 Preloading Movies
- 3.4 Null TOPs and Select TOPs
- 3.5 Codecs
-
4 CHOPs
- 4.1 Introduction
- 4.2 Communication Methods
- 4.3 Audio Inputs and Outputs
- 4.4 Sample Rates
- 4.5 Time Slicing
- 4.6 Common Channel Operators
-
5 DATs
- 5.1 Introduction
- 5.2 Communication Methods
-
6 SOPs
- 6.1 Introduction
- 6.2 Rendering
-
7 COMPs
- 7.1 Introduction
- 7.2 Window COMP
- 7.3 User Interface Components
-
8 MATs
- 8.1 Introduction
- 8.2 Phong, GLSL, and Point Sprite Materials
- 8.3 UV Maps
-
9 Python
- 9.1 Introduction
- 9.2 Textport
-
10 Outputting Content for Deployment and Performance
- 10.1 Perform Mode
- 10.2 Performing with the Network Editor
- 10.3 Creating an Output Raster
- 10.4 Displays, Tearing, and Stuttering
- 10.5 Edge Blending
-
11 Optimization
- 11.1 Introduction
- 11.2 Finding the Bottleneck
- 11.3 Using Performance Monitor
- 11.4 Operator Cooking
- 11.5 Resolution
- 11.6 GPU Memory Fragmentation
- 11.7 Windows System Processes
-
12 GLSL
- 12.1 Introduction
- 12.2 Types of Shaders and Rendering Pipeline
- 12.3 Debugging
- 12.4 Shaders in 3D
- 12.5 Shaders in 2D
- 12.6 Importing Shaders from Shadertoy
- 12.7 GPU Particle Systems
- 12.7 What Next?
- Credits
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