Headless HTML5 Game Design
Headless HTML5 Game Design
Creating Cloud-based Games For Any JS Gaming Framework.
About the Book
Work in Progress. ... extending the Headless CMS concepts into Game Design and Development.
Table of Contents
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Distribution Permission
- Supporting website
- Forwards
- Disclosures
- Disclaimer
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About this Workbook: (Draft)
- Links and References (Draft)
- Workbook Content (Draft)
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How to Read & Use this workbook: (Draft)
- Viewing this eBook:
- Who should use this workbook? (Draft)
- Your newly obtained skills… (Draft)
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Game Design System™ Recipes:
- Business Product Management: Books
- Business Product Development: Online Courses
- “Making Browser Games” Series - online Courses
- Game Programming Course
- “Walk-Thru Tutorial Series” - Course Series
- Game Recipes™ & Instruction Guides Series
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Distribution Permission
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Part I: “Headless” is not “Mindless”!
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1 Introduction
- 1.1 What is a “Headless” design?
- 1.2 Why Consider Headless Design?
- 1.3 Applying “Headless” to Traditional Game Design
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2 Business Considerations
- 2.1 White Label Product Development
- 2.2 eCommerce Integration
- 2.3 License Generation
- 2.4 Playing on IoT Devices
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2.5 Expanding Game Play Deliveries
- Play By Mail (PBM)
- Play By eMail (PBeM)
- Play By “Modem” (Remote)
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Play By
iMmersion
(WebXR)
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3 Technology Selection
- 3.1 What is a JAMstack?
- 3.2 What is Block-chain?
- 3.3 Part I: Summary
- 3.4 Resources
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1 Introduction
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Part II: Network and Design Concepts
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4 IaaS, PaaS, SaaS, CaaS, M-o-u-s-e!
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4.1 Alphabet Soup Defined
- IaaS
- PaaS
- SaaS
- CaaS
- White Label Products
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4.2 Partnership
- Static Site Generation
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4.1 Alphabet Soup Defined
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4 IaaS, PaaS, SaaS, CaaS, M-o-u-s-e!
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Part III: Headless Game Design
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5 Studio “Back-end” Construction
- 5.1 Step 1: Select Back-end Middleware
- 5.2 Step 2: Select Storage
- 5.3 Step 3: Select Content Delivery Network
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5.4 Step 4: Create Access Doorways
- Admin Content Editor
- B2B License & Back-end Access
- Fans License & Back-end Access
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5 Studio “Back-end” Construction
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Part IV: 4 Step-by-Step Tutorials (Draft)
- 6 Times are changing!
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7 What’s next?
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7.1 Game Distribution & Marketing
- Introduction: 8-Step Deployment Method.
- 7.2 Book Review Protocol
- 7.3 Tell the world about your game!
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7.1 Game Distribution & Marketing
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Appendix
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More Resources
- JavaScript Garden
- Additional Appendices
- Other resources:
- Selling your Game Assets
- Appendix: Online Game Development
- Appendix: Making WebXR Games!
- Appendix: Phaser III Plugins
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Appendix: “How to Start a WebSocket”
- Testing Your Browser
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WebSocket Protocol Handshake
- Deeper Dive: WebSocket API
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Sample Source Code: Client-side WebSocket
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Step #1: Game
index
page - Step #2: Generate Event handlers
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Step #1: Game
- Available Headless CMS
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Appendix: OLOO - Safe JavaScript
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Object.create
- Exercise Lesson 9:
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
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More Resources
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Answers to Exercises
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Appendix
- Appendix: OLOO - Safe JavaScript
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Appendix
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Other books by this author
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