Construct Game Starter Kit Collection

Construct Game Starter Kit Collection

A Cookbook of 16+ Classic Game Mechanics

About the Book

Start your own Game Studio!

  • 33 General Game Licenses are included in this book -- a savings of $1,980 if purchased separately!

Construct Game Starter Kit Collection (1st Edition) is a hands-on guide for making browser games using both Construct Gaming Framework versions 2 and 3, in Community released editions. You may also purchase these chapters individually which includes both v2 and v3. This collection delves into 16+ of the greatest classical and popular game mechanics with 19 sub-genres (for a total of 35!). All are written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build and include your own game assets and features. You’ll also download supporting tools to classify the book’s snippets and add your own modification.

The Construct Game Starter Kit Collection contains several sections. It starts with an Introduction into game perspective, modes, genres, workstation set-up, and generation tools. Part I demonstrates basic game mechanisms using Construct Gaming Framework. Each chapter is a separate game mechanic -- 16+ for Construct2 (and the same 16+ starter-kits for Construct3 in a separate Part III section)! This is a reference book; simply turn to the game chapter you'd like to create. In a matter of hours, you will have a working game prototype for that game mechanics using the Game Design System™ -- fully explained in the Construct Game Design workbook (1st edition). You then add your own artwork and additional game features; over the next few days, you have your own completed game ready to deploy in the "apps" stores.

You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own bespoke gaming projects. All the source code annotations enhance the book’s explanation. If you prefer, you can buy individual chapters - sold separately on LeanPub.com or Amazon.com

What you’ll learn:

By the end of this workbook, you’ll have integrated 16+ game mechanics into your own bespoke game designs:

  • Adopted processes for business project management and agile software development.
  • Organized a standard file structure for developing games in general;
  • Used a blank game template to scaffold further game projects;
  • Imported resources and game assets;
  • Displayed, animated and moved game avatars on various screen renderings;
  • Managed groups of game objects in Construct;
  • Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
  • Used customized web fonts;
  • Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse and keyboard);
  • Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
  • Created and managed game phases;
  • Managed permanent game assets across game phases;
  • Optimized your game for various mobile devices;
  • Integrated 3rd-party scripts and web services for Construct.
  • Deploy single- and multi-player games.
  • Web Sockets demystified for scalable massive online game deployments.

Who This Book Is For:

Students of -- and professionals in -- "game art and animations" with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of game programming skills in Construct2 and/or Construct3. If you are interested in build code-less games in Construct, especially for the mobile market, then Construct Game Starter Kit Collection is a perfect choice.

This book is a translation into English of Phaser Game Starter Kit Collection which was originally written in English.

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 46th anniversary this coming Sept 1, 2024!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A in International Management from Liberty University.

He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His personal website is: http://www.Stephen-Gose.com./

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

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