Belajar Santai OOP PHP

Belajar Santai OOP PHP

Memahami Konsep OOP dengan Cara yang Mudah

Tentang Buku

Assalamu'alaikum teman-teman semuanya.

Maaf numpang promosi. Saya sedang menulis buku yang saya beri judul "Pemrograman Berbasis Objek Modern Menggunakan PHP".

Materi dalam buku ini mencakup:

- Dasar-Dasar OOP seperti Pengertian Class dan Object, Property dan Method, hingg konsep Pewarisan.

- OOP Lanjutan seperti Overloading dan Overriding, Method Chaining hingga Recursive Function.

- OOP Expert yang meliputi Late Static Binding, Trait, Coding Standard hingga Membuat Package Composer Sendiri.

- Studi Kasus yaitu PPH21 Calculator, Membuat Framework Sendiri dengan OOP serta Membuat Aplikasi Todo List dengan OOP dan MVC

Bila teman-teman berkenan dapat mendownload sampel pada link: https://goo.gl/YFSNCf (Lebih dari 200 halaman dan telah didownload lebih dari 1.200 kali)

Harga Paket

- Buku 175rb (Normal 250rb)

- Buku + Konsultasi 1 Bulan 425rb

- Buku + Konsultasi 3 Bulan 750rb

Dan bila teman-teman tertarik untuk membeli buku tersebut, Anda dapat menghubungi WA 0878 000 939 15

Terima kasih ya teman-teman.

Wassalamu'alaikum warohmatullah.

Tentang Penulis

Daftar Isi

  • Pengantar
  • Pengertian Object Oriented Programming
    • I. Apa itu OOP
    • II. Kelebihan OOP dibandingkan procedural
    • III. Bahasa yang mendukung konsep Pemrograman berbasis objek
  • Class dan Object
    • I. Pengertian Class
    • II. Contoh Class
  • Method, Property dan Constanta
    • I. Pengantar
    • II. Melihat Kembali Class Mobil
    • III. Property
    • IV. Method
    • V. Constanta
  • Keyword $this dan self
    • I. Pengantar
    • II. Keyword $this
    • III. Keyword self
  • Visibilitas dan Return Value
    • I. Pengantar
    • II. Visibilitas
    • III. Return Value
  • Namespace, Use dan As
    • I. Pengantar
    • II. Namespace
    • III. Use
    • IV. As
  • Coding Standard
    • I. Pengantar
    • II. Aturan Penulisan namespace dan class
    • III. Contoh penerapan aturan namespace dan class
    • IV. Aturan penulisan method, property dan constanta
    • V. Peletakan kurung kurawal { dan } pada class dan method
    • VI. Penutup
  • Constructor dan Destructor
    • I. Pengantar
    • II. Constructor
    • III. Destructor
  • Enkapsulasi dan Pewarisan
    • I. Pengantar
    • II. Enkapsulasi
    • III. Pewarisan
    • IV. Keyword parent
  • Overriding dan Overloading
    • I. Pengantar
    • II. Overriding dan Overloading
    • III. Merubah Visibilitas Method dengan Overriding
    • III. Kesimpulan
  • Abstract Class dan Abstract Method
    • I. Pengantar
    • II. Abstract Class
    • III. Abstract Method
  • Interface dan Trait
    • I. Pengantar
    • II. Interface
    • III. Trait
  • Keyword Static
    • I. Pengantar
    • II. Static method dan static property
    • III. Instansiasi internal class
    • IV. Kesimpulan
  • Magic Method
    • I. Pengantar
    • II. __set dan __get
    • II. __toString
    • III. Kesimpulan
  • Parameter Casting
    • I. Pengantar
    • III. Default Parameter
    • IV. Parameter Casting
  • Anonymous Function dan Anonymous Class
    • I. Pengantar
    • II. Anonymous Function
    • III. Anonymous Class
  • Exception Handling
    • I. Pengantar
    • III. Manangani Exception dengan Try Catch
  • Composer (PHP Dependency Manager)
    • I. Pengantar
    • II. System Requirement
    • III. Install Composer
  • Mengenal File composer.json
    • I. Pengantar
    • II. Membuat file composer.json
    • III. Autoloader
  • Design Pattern
    • I. Apa itu Design Pattern
    • II. Macam-macam Design Pattern
  • Singleton Pattern
    • I. Pengantar
    • III. Implementasi
  • Observer Pattern
    • I. Pengantar
    • II. Implementasi
  • Factory Pattern
    • I. Pengantar
    • II. Implementasi
  • Facade Pattern
    • I. Pengantar
    • II. Implementasi
  • Membuat Framework Sederhana
    • I. Pengantar
    • II. Http Request dan Http Response
    • III. Framework Dependencies
    • IV. Membuat Kernel Framework
    • V. Routing
    • VI. Front Controller
    • VII. Event Dispatcher
    • VIII. Kesimpulan
  • Penutup

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